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AN INDIE STUDIO
DELIVERING TRUE INNOVATION

Founded by professionals
Focused on gameplay
Relentlessly determined

 

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OUR MISSION AND MANDATE

INDIE STUDIO MAKING A BIG IMPACT

MITA Game Studios was founded in 2019 with two express and specific mandates:

(a) To create one of the most definitive PVP shooter experiences of this decade; spearheading a new era of competitive multiplayer - and changing the way video games are made for ever. 

(b) To encourage and inspire our players' to translate the in-game attributes required for success into everyday qualities they use in the arena of life.

OUR VALUES AND CULTURE

"THE POOREST WAY TO FACE LIFE IS TO FACE IT WITH A SNEER"

We know first hand that many people sneer when they read our studio mandate. They ask how can an indie studio achieve such impact?  Critics usually correlate AAA budgets with impact, but this is a fallacy.  The truth is you only need two things to achieve major impact: 

  • CREATIVE VISION; &

  • UNRELENTING DETERMINATION

Our core value is to foster ground breaking innovation and creative vision to craft a truly unique and definitive player experience, and then we mingle this with a culture of unrelenting determination in the execution of our vision. 

 

What does this mean?  It simply means once the vision is clear, failure is not an option.  When we stumble, we steady ourselves.  When we fall, we get back up.  Sprint-by-sprint, playtest-by-playtest, we push forward.  This is what it means to be the man in the arena.  

" It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better.

The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood;...who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat..."

Theodore Roosevelt - 23rd April 1910, "Citizenship in a Republic”

LEADERSHIP TEAM

GAME TEAM

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MERT OYMAN

Gameplay Programmer

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LEONARDO DIONISI

3D Concept Artist

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YUNUS CILEK

UI Designer

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SHAH NAWAAZ KHAN MD

Junior 2D Concept Artist

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NEMANJA KABIC

Technical Animator

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EMILY WHITE

Junior 2D Concept Artist

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BRAD GENTLE

Sound Designer

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